V-Ray for Unreal – How to work with Lightmaps and Light baking


Get a free 30-day trial at This video will walk you through the different settings available prior to light baking. To achieve maximum bake quality, you can tweak the resolution of every actor in the scene prior to baking. You will learn how to do test bake to check the resolution of your lightmaps and to check for flipped geometry. Finally, you will learn how to use the Distributed Rendering feature. ► For more information about our products visit: ►Subscribe: to get useful tutorials and the latest updates from Chaos ►Follow us on Facebook: ►On Instagram:
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4 bình luận cho “V-Ray for Unreal – How to work with Lightmaps and Light baking

  1. Strange. Here it doesn't take even half hour to bake the lights even in production mode. The culprit is the map size. I'm limiting it to 16-512. Manually changing a few walls to 1024 when necessary. 14 hours is waaaay to long. Is it really necessary?

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